Tutorial to convert a 3D mesh from `.usd` to `.obj` using Isaac Sim =================================================================== Overview --------- This tutorial walks you through the steps to convert a 3D mesh from USD generated from NVIDIA Omniverse to OBJ using Isaac Sim. Tutorial Walkthrough -------------------- 1. Install and launch Isaac Sim following the steps in the :doc:`Isaac ROS Isaac Sim Setup Guide ` 2. Click on File -> Open and select the `.usd` file: .. figure:: :ir_lfs:`` :width: 600px :align: center 3. Click on the File -> Export button and select `OBJ File`` from the drop-down menu: .. figure:: :ir_lfs:`` :width: 600px :align: center .. figure:: :ir_lfs:`` :width: 600px :align: center 4. A pop window that shows the export options should show up. **Only** select or check the `Export Materials and Textures` and `Export Visible Only` options: .. figure:: :ir_lfs:`` :width: 600px :align: center 5. You should see the `.obj`` file along with the `.mtl` and texture `.png` files in a folder.